Artifact for Standard One: Knowledge of Subject Matter
Name of Artifact: ED 556 Reflection Chapters One through Three
Date: December 29, 2012
Course: Models of Instruction and Theories II
Rationale:
This writing is a before-and-after document. I compare my teaching before this class to what I have become. Once upon a time, I was a traditional teacher who used Direct Instruction exclusively. Now, I understand that my students are digital learners, and they do not acquire knowledge the same way that students from earlier generations have acquired knowledge. Currently, there is a push for the teacher to become more of a facilitator, and less in charge. The so-called power is still prevalent, but in a different form – meaning, the teacher is not always in the spotlight. There is also a push for students to be more engaged, and for me, this equates to learn through play. Students who learn through play and practice tend to remember what they learn as many researchers have found. Since teachers are competing with cell phones, video games, ipods and other electronic gadgets, lessons must include technology. Also, lessons must be animated, engaging, and thought-provoking, and this is where Doug Lemov’s 49 Techniques (2010) come in. Techniques like Double Plan, Exit Ticket, and No Opt Out have helped me to create learning experiences that make the subject matter meaningful to my students.
Name of Artifact: ED 556 Reflection Chapters One through Three
Date: December 29, 2012
Course: Models of Instruction and Theories II
Rationale:
This writing is a before-and-after document. I compare my teaching before this class to what I have become. Once upon a time, I was a traditional teacher who used Direct Instruction exclusively. Now, I understand that my students are digital learners, and they do not acquire knowledge the same way that students from earlier generations have acquired knowledge. Currently, there is a push for the teacher to become more of a facilitator, and less in charge. The so-called power is still prevalent, but in a different form – meaning, the teacher is not always in the spotlight. There is also a push for students to be more engaged, and for me, this equates to learn through play. Students who learn through play and practice tend to remember what they learn as many researchers have found. Since teachers are competing with cell phones, video games, ipods and other electronic gadgets, lessons must include technology. Also, lessons must be animated, engaging, and thought-provoking, and this is where Doug Lemov’s 49 Techniques (2010) come in. Techniques like Double Plan, Exit Ticket, and No Opt Out have helped me to create learning experiences that make the subject matter meaningful to my students.